Skip to main content

Viewing Light Polarization as a Ruled Surface

Have you ever been looking at your phone with sunglasses on and turned your phone? At one orienation, the light goes straight through the lenses, but at the other orientation the screen goes completely black. This a result of the light from your phone being polarized from the sunglasses. Light can be modeled as a sinusoidal wave that moves through space. When polarized, this light wave is rotated 90 degrees moving forward in the same direction but lies parallel with a different plane. Even cooler, light can also be represented as a particle, classic duality stuff. So, if the wave is rotated, how would the particle move in terms of this polarization?

What is a Ruled Surfaces

A ruled surface is a surface such that every point on the surface has a straight line that goes through it that lies on the surface. Another way to think about these surfaces is to consider two functions that can have lines drawn between corresponding points on each function. That is to say that for any f(x), there is a corresponding g(x) where a straight line can be drawn between the two points. The bounds of these lines f(x) and g(x) exist only to help create the surface. In actuallity, these lines would extend off to infinity to create the ruled surface.

Imagining how Light Moves

Earlier, I mentioned how light exists both as a particle and a wave. Polarization results in the wave being rotated 90 degrees and it makes sense to imagine the particle being translated along a path. If the wave function of a proton is modeled as: \[ f(t) = (0, t/10, 6*\sin(t)+20) \]. This is not meant to be accurate to the actual shape of a proton wave, but exists as an example for visualization. If this function were to be polarized, the wave function could look like: \[ g(t) = (t/10, 6\sin(t)+20,0) \]. Here is a picture of the two functions in 3-space:
For every t, a line could be drawn from f(t) to g(t) and create a ruled surface. The following picture shows that ruled surface:

Significane of the Surface

The mapping of the light wave from one function to another seems pretty inutuitve. A rotated sinusoidal curve is still a sinusoidal curve. What is more interesting is the surface that is created between the two curves. Not only is this curved surface composed of straight lines, but the straight lines can also represent how light moves when viewed as a particle when polarized. The lines between the function show the path of the particle as it moves through a polarized lense. What makes this more interesting is that light always moves in the most efficient way and in this case, that would be the straight line created between the two functions. The polarization of light seemed like an excellent connection showing how curved surfaces can be formed entirely straight lines. The ruled surface is not the most accurate explanation for the behavior of the particle-wave form of a proton, but I thought it would be interesting to investiage this phenomenon in the scope of ruled surfaces.

Comments

Popular posts from this blog

Knot 9-31

Knot 9-31 A knot is mathematics is defined as a closed, non-self-intersecting curve that is placed in three dimensions and cannot be the "unknot". The main difference between a knot in the real world and a known in mathematics is that a knot in mathematics does not contain any extra strands. The example following will help visualize this. Today, I have specifically chosen knot 9-31 from the Knot Atlas. This knot is very unique and contains some very interesting properties that we are going to look into. The Crossing Number For my knot today, I chose knot 9-31 from the Knot Atlas. This knot contains 9 crossings! The Unknotting Number The unknotting number is exactly what is sounds like. This is the minimum number of times the knot must be passed through itself to untie it. Luckily, the Knot Atlas is super useful and provides the unknotting number for us, but I still...

Do Over: Integration for Over Regions in the Plane

Introduction Earlier in the semester, we visited the topic of integration for over region regions in the plane. This was our first experience with taking integration in the third dimension. To do this, we had to use double integrals to calculate the volume of a region between two surfaces. This topic seems relatively straightforward and anyone who has taken a higher calculus class knows of double integrals. Today, we are going to revisit this topic for a couple of reasons. Why Double Integrals Again? As mentioned before, I am revisiting this topic for a couple of reasons. One of the main reasons is due to how the 3D print turned out. Due to the function, I chose, the final rectangular prism was stand alone. When printing, this resulted in a sloppy prism that lacked structural integrity. The image below is a reference to my original design that includes the prism that had the issue. The main cause of ...

Middle of Mass Measured from Moment

The center of mass of an object is the point that lies in the average position of mass in that object. For a normal polygon, that point is in the middle of the shape. However, if the shape is irregular, has concave angles, or has holes, the center of mass can be far from the middle of the object. Two things come into factor when determining the center of mass of an object. Weight and distance. Obviously, if one side of an object has more mass than the other, the center of mass will be on the heavier side. But, distance plays a role, too. If two sides of an object have the same mass, but one is farther from the middle, the center of mass will be on the side that has farther mass. Multiplying both of these factors together gives the moment of an object. Dividing the moment by the overall mass gives the location of the center of mass.   The reason I chose my shape is to mimic how those toy balancing birds work. The toy is a model bird with its wings outstretched. The ...