Skip to main content

Ruled Surfaces

Introduction

At some point (perhaps in an arts and crafts class) you’ve probably turned a sheet of printer paper into a cylinder by taping the ends together. Similarly, you’ve also probably created a long paper-cone by wrapping one end of the paper around your finger. Though you didn’t realize it at the time, these are both very simple examples of ruled surfaces, which this post will examine in more detail.

What are Ruled Surfaces?

Put simply, ruled surfaces are any surface that can be constructed of entirely straight lines (even if the edges may not appear particularly straight). A basic example is the paper cylinder and cone mentioned earlier. In the below image, you can see each one is basically infinitely many lines connecting the top and bottom circles:

However, ruled surfaces can get much more complicated. Imagine we take the cylinder above but twist it. We would get the hyperboloid of one sheet shown below (leftmost image). Furthermore, the lines don’t have to be bounded by a closed shape like a circle. They can also be drawn between two lines, like the helix below (rightmost image):

Now that you understand the basics of ruled surfaces, we will take a look at how to construct one ourselves.

Parametric Equations

Previously, the lines for our ruled surfaces were drawn between two different functions, such as a line or a circle. Before we can create a ruled surface, we need a way to express these functions in the 3-dimensional plane. Remember, a Cartesian function must pass the vertical line test, making it problematic to graph even a circle with a single function. This is what parametric equations come in handy for.

Say we want to graph a circle in 3-dimensional space. Instead of having one equation as a function of \( x \), we will have one equation for each coordinate of our line, and make them a function of a separate variable (we’ll use \( t \) ). The coordinates for our circle become: \[ x(t) = \cos(t) \] \[ y(t) = \sin(t) \] \[ z(t) = 1 \] The result will be a circle of radius 1 at a height of 1:

Let’s look at some more interesting parametric curves. For example, consider the following parametrization: \[ x(t) = 4 \cos(t) + \cos(4t) \] \[ y(t) = 4 \sin(t) - sin(4t) \] \[ z(t) = 0 \] The resulting graph is star-shaped:

So far these shapes have had constant \( z \) values. By adjusting this we can graph even crazier lines. Take a look at the following equations and graph: \[ x(t) = 4 \cos(t) \] \[ y(t) = 4 \sin(t) \] \[ z(t) = \sin(4t) + 10 \]

Now that you have a better understanding of parametric equations, let’s turn these into a ruled surface.

An Example

Imagine that you work for a successful pasta company. You’ve noticed that your customers are getting bored of the same-old cylindrical penne and rotini shaped noodles. You are determined to remedy this by inventing a creative new shape and realize that ruled surfaces are the perfect tool to do so! Thus, you decided to use the surface created by drawing lines connecting a star on the bottom and an oscillating circle on the top (just like our parametrizations from earlier!). To make the result even more interesting, you decide to offset the point at which the lines are connected to the oscillating circle by 50 degrees. As more lines are added, the resulting surface will look like the below:

Why this example?

This example was chosen for a few reasons:

First of all, the parametrizations used to create the ruled surface are intriguing all on their own. The star-shaped line is a good example of how parametrizations can be used to graph lines that would be impossible with a regular function. Since the star is constant in the \( z \) dimension, the oscillating circle is a good partner since it combines the simplicity of the circle shape with the novelty of a non-constant \( z \). Therefore, on their own these two functions are a good demonstration of the capabilities of parametrization.

The points of the star shape and the waves of circle make it very difficult to imagine that these curves could be connected through straight lines. As a result, this was an informative example compared to, say, a cylinder, since it shows the reader how a surface with a lot of curves can still be deconstructed into straight lines.

Author: Sarah Bombrys

Comments

Popular posts from this blog

Knot 9-31

Knot 9-31 A knot is mathematics is defined as a closed, non-self-intersecting curve that is placed in three dimensions and cannot be the "unknot". The main difference between a knot in the real world and a known in mathematics is that a knot in mathematics does not contain any extra strands. The example following will help visualize this. Today, I have specifically chosen knot 9-31 from the Knot Atlas. This knot is very unique and contains some very interesting properties that we are going to look into. The Crossing Number For my knot today, I chose knot 9-31 from the Knot Atlas. This knot contains 9 crossings! The Unknotting Number The unknotting number is exactly what is sounds like. This is the minimum number of times the knot must be passed through itself to untie it. Luckily, the Knot Atlas is super useful and provides the unknotting number for us, but I still...

Do Over: Integration for Over Regions in the Plane

Introduction Earlier in the semester, we visited the topic of integration for over region regions in the plane. This was our first experience with taking integration in the third dimension. To do this, we had to use double integrals to calculate the volume of a region between two surfaces. This topic seems relatively straightforward and anyone who has taken a higher calculus class knows of double integrals. Today, we are going to revisit this topic for a couple of reasons. Why Double Integrals Again? As mentioned before, I am revisiting this topic for a couple of reasons. One of the main reasons is due to how the 3D print turned out. Due to the function, I chose, the final rectangular prism was stand alone. When printing, this resulted in a sloppy prism that lacked structural integrity. The image below is a reference to my original design that includes the prism that had the issue. The main cause of ...

Middle of Mass Measured from Moment

The center of mass of an object is the point that lies in the average position of mass in that object. For a normal polygon, that point is in the middle of the shape. However, if the shape is irregular, has concave angles, or has holes, the center of mass can be far from the middle of the object. Two things come into factor when determining the center of mass of an object. Weight and distance. Obviously, if one side of an object has more mass than the other, the center of mass will be on the heavier side. But, distance plays a role, too. If two sides of an object have the same mass, but one is farther from the middle, the center of mass will be on the side that has farther mass. Multiplying both of these factors together gives the moment of an object. Dividing the moment by the overall mass gives the location of the center of mass.   The reason I chose my shape is to mimic how those toy balancing birds work. The toy is a model bird with its wings outstretched. The ...