Skip to main content

Plane through a cone

What is a quadric surface?
A quadric surface is the graph of a 2nd degree equation in 3 variables. The general form of quadric surfaces is \[Ax^2+By^2+Cz^2+Dxy+Exz+Fyz+Gx+Hy+Iz+J=0\] For different values of the variables from the general form, we get 6 quadric surfaces. Ellipsoid, elliptic paraboloid, hyperbolic paraboloid, cone, hyperboloid of one sheet, and hyperboloid of two sheets.
The quadric surfaces are created by different equations from the general form and can be sliced by a thin plane with respect to different axis's to display different lines of functions called traces. These traces show what that part of the quadric surface intersected with the plane would look like in 2-D. Below you can see the different surface's equations and what traces you get by cutting into different axis's with a plane.
Stil confused? Me too. Look at this picture of a cone (a quadric surface) being cut into by a thin square (plane) and see what the resulting line (trace) looks like for a better idea of what it going on.
Look at how a circle is created by cutting into the cone horizontally, or an elipse by cutting into the cone horizontally at an angle, or a parabola by cutting vertically into one of its bases, or a hyperbola by cutting vertically into both of its bases. Starting to make more sense? We have a quadric surface, and we analayze what the behavior of the surface is at the intersection of some plane going through it.
Now, something cool is that you can essentially recreate a quadric surface by using traces in different planes and putting them together. The more traces you have the more clear the picture of what you are trying to create will be. You can also eliminate a plane by setting its corresponding variable to 0, and then solving to find what the trace looks like in that plane for the shape you're looking at. If you substitute a value for the variable you are taking out, you will see a trace in a plane paralell to that plane at the level of the constant you subtituted the variable for. To find a trace simply find a plane you want to use, set one of the variables to 0 and solve for a remaining variable. Then plug that new value in to the original eqaution and you will see what the resulting function is for the quadric surface at that intersection of the plane you made. For example, to find the xy trace, put z=0 into the equation. Put z=k to get a trace in a plane paralell to the xy plane at level k. To find the yz trace put x=0 in the equation, and put x=k to get traces at level k in a plane paralell to yz. To find xz trace's put y=0 in the equation and put y=k to get a trace in a plane parallel to the xz plane at level k.
Too much information at once? I get it. Let's look do this with a cone. If we look at a cone, we see that the trace in the xy plane is a point (the origin) and the traces in planes parallel to the xy plane are elipses. The traces in the yz ans xz planes are pairs of lines intersecting at the origin. The traces in planes parallel to these are hyperbolas.
This makes sense because when you take out the z plane you are isolating the xy plane and you get the equation of a circle, \(x^2+y^2=0\) where the radius is 0, so it is simply a point at the origin. The intersecting lines make sense too because when you take out the x plane you isolate the yz plne and are left with \(y^2-z^2\) which is the exact same function as the xz trace \(x^2-z^2\) just in a different plane. These are shown on desmos below.
To get a slice and view its trace in that plane, there are a few steps you have to follow.
1.) Write down the original equation for the quadric surface. For a cone, this will be \[0=x^2+y^2-z^2\]
2.) Find the plane you want to use and solve for a variable. For this example, we want to see what kind of trace lives in the xz plane with the plane \(0=6x+4z\) shown below, that is, we want to see what behavior occurs at the intersection of the quadric surface and this plane.
\[0=6x+4z\] \[-4z=6x\] \[-2z=3x\] \[z= (\frac{-3x}{2})x\]
3.) Substitute the value you found into the original equation and analyze what type of function it is. You can plug it into a 2-D graphing calculator to see the behavior for yourself. \[0=x^2+y^2-(\frac{-3x}{2})x^2\] \[0=(\frac{2y^2-2x^2}{2})\] which is a a pair of intersecting lines. When we set k equal to something other than 0, we see that this is a hyperbola. Shown below on desmos with k=1. This is because we are setting the point in whatever axis/plane we aren't using as a point for the plane to intersect at. When we choose k=0 we are choosing to see what the function of the trace looks like in 2D at the origin. This is simply an intersection of lines as mentioned before. However, when we work our way up or around the origin at different points, we are no longer perfectly intersecting the center of the cones any more and we enter the shapes that make a cone a cone rather than its center point which is just a circle with raidus equal to 0. The farther we go out we see that the hyperbolas are farther and farther away from the origin just like the actual shape and behavior of the cone. So at k=0 the intersection is a pair of intersecting lines, when we choose something other than 0 for k we get hyperbolas at this intersection between the cone and the plane.
In openscad you can create your own planes that intersect a quadric at different points and use the difference feature to see the trace that is left behind when you remove that plane from the quadric surface.
There's our cut with an xz plane similar to before but not exactly through the origin so that we get hyperbolas instead of intersecting lines \(0.1=6x+4z\).
And there are the hyperbolas, neat!
I chose the cone because it has the most versatility in what shapes you can create from its form. It's itneresting to me that such a simple quadric surface can have so many different concepts inside of it including parabolas, hyperbolas, elipse, and a circle. I chose the plane I did because I wanted to show that the top and bottom parts of the cone are hyperbolas if you cut them straight or at an angle. I also chose the plane and intersection I did because it is easy to see that it is a hyperbola when you look it it at an angle from top to bottom.

Comments

Popular posts from this blog

Do Over: Integration Over a Region in a Plane

Throughout the semester we have covered a variety of topics and how their mathematical orientation applies to real world scenarios. One topic we discussed, and I would like to revisit, is integration over a region in a plane which involves calculating a double integral. Integrating functions of two variables allows us to calculate the volume under the function in a 3D space. You can see a more in depth description and my previous example in my blog post, https://ukyma391.blogspot.com/2021/09/integration-for-over-regions-in-plane_27.html . I want to revisit this topic because in my previous attempt my volume calculations were incorrect, and my print lacked structural stability. I believed this print and calculation was the topic I could most improve on and wanted to give it another chance. What needed Improvement? The function used previously was f(x) = cos(xy) bounded on [-3,3] x [-1,3]. After solving for the estimated and actual volume, it was difficult to represent in a print...

Knot 9-31

Knot 9-31 A knot is mathematics is defined as a closed, non-self-intersecting curve that is placed in three dimensions and cannot be the "unknot". The main difference between a knot in the real world and a known in mathematics is that a knot in mathematics does not contain any extra strands. The example following will help visualize this. Today, I have specifically chosen knot 9-31 from the Knot Atlas. This knot is very unique and contains some very interesting properties that we are going to look into. The Crossing Number For my knot today, I chose knot 9-31 from the Knot Atlas. This knot contains 9 crossings! The Unknotting Number The unknotting number is exactly what is sounds like. This is the minimum number of times the knot must be passed through itself to untie it. Luckily, the Knot Atlas is super useful and provides the unknotting number for us, but I still...

Do Over: Integration for Over Regions in the Plane

Introduction Earlier in the semester, we visited the topic of integration for over region regions in the plane. This was our first experience with taking integration in the third dimension. To do this, we had to use double integrals to calculate the volume of a region between two surfaces. This topic seems relatively straightforward and anyone who has taken a higher calculus class knows of double integrals. Today, we are going to revisit this topic for a couple of reasons. Why Double Integrals Again? As mentioned before, I am revisiting this topic for a couple of reasons. One of the main reasons is due to how the 3D print turned out. Due to the function, I chose, the final rectangular prism was stand alone. When printing, this resulted in a sloppy prism that lacked structural integrity. The image below is a reference to my original design that includes the prism that had the issue. The main cause of ...