Skip to main content

Square-Cube Law Model

The equation I chose was \(\log_{10}x\) whose cross section is squares with side length x. My model is eleven horizontal square layers from y=0 to y=1.1. Each layer's side length is its smaller x value on the function.

  The reason I chose \(\log_{10}x\) is to demonstrate the square cube law. The bottom layer's side length is \(\frac{1}{10}\) the side length of the top layer, but the top layer has 100 times the area of the bottom layer. This is because of the square-cube law. If a shape's nth dimension grows by a factor, k, to make a similar object, its mth dimension grows by a factor of \(\sqrt[n]{k^{m}}\). My model's first layer increased by a factor of 10 in the 1st dimension. Area is used in the second dimension, so the increase in area is \(\sqrt[1]{10^{2}}\) or 100. The model's layers have constant height, so its volume increases by the same factor as its area. If its height was proportional to its side length, though, the volume would increase by a factor of \(\sqrt[1]{10^{3}}\) or 1000. This works for any two dimensions with either dimension being bigger or smaller. It is much easier to demonstrate it with the first three dimensions, though, because those are the dimensions we can easily picture in our heads.
  If you know about integrals, you know that integrals essentially add up the infinetesimally small areas of lines under a function to find the total area under the function. You know the height of the line is the y value on the function. The volume of a solid with known cross-sectional area can be calculated similarly. My solid has a cross-sectional area of a square whose side length is the x value of the function. My solid can be divided horizontally an infinite number of times until each slice has an infinitesimally small height. If the length and depth of each slice can be figured out, the volume of each slice can be added up to find the total volume. And in my solid, the cross-sectional area of each slice is its x value squared, so its length and depth is each slice's x value. So, the volume of the solid can be figured out by squaring each x value and multipling it by the height, dy, across the integral.
  To calculate the volume of the real solid, I used the logarithm's inverse, \(10^x\) so that the integral can be taken using dx instead of dy. The integral is taken from 0 to 1.1. \[\int_0^{1.1}(10^x)^2dx\] This integral turns out to equal 34.198.
  The equation to calculate the volume of the model is \(\sum_{n=0}^{10} ((10^{.1*n})^2*.1)\) which turns out to be 26.926. The equation takes each layer's x value, squares it, and multiplies it by its height, .1, to get the volume of each layer and then adds them all together. It makes sense that the approximation is less than the real volume because the approximation uses the lesser of the two values of each layer.

Comments

Popular posts from this blog

Knot 9-31

Knot 9-31 A knot is mathematics is defined as a closed, non-self-intersecting curve that is placed in three dimensions and cannot be the "unknot". The main difference between a knot in the real world and a known in mathematics is that a knot in mathematics does not contain any extra strands. The example following will help visualize this. Today, I have specifically chosen knot 9-31 from the Knot Atlas. This knot is very unique and contains some very interesting properties that we are going to look into. The Crossing Number For my knot today, I chose knot 9-31 from the Knot Atlas. This knot contains 9 crossings! The Unknotting Number The unknotting number is exactly what is sounds like. This is the minimum number of times the knot must be passed through itself to untie it. Luckily, the Knot Atlas is super useful and provides the unknotting number for us, but I still...

Do Over: Integration for Over Regions in the Plane

Introduction Earlier in the semester, we visited the topic of integration for over region regions in the plane. This was our first experience with taking integration in the third dimension. To do this, we had to use double integrals to calculate the volume of a region between two surfaces. This topic seems relatively straightforward and anyone who has taken a higher calculus class knows of double integrals. Today, we are going to revisit this topic for a couple of reasons. Why Double Integrals Again? As mentioned before, I am revisiting this topic for a couple of reasons. One of the main reasons is due to how the 3D print turned out. Due to the function, I chose, the final rectangular prism was stand alone. When printing, this resulted in a sloppy prism that lacked structural integrity. The image below is a reference to my original design that includes the prism that had the issue. The main cause of ...

Middle of Mass Measured from Moment

The center of mass of an object is the point that lies in the average position of mass in that object. For a normal polygon, that point is in the middle of the shape. However, if the shape is irregular, has concave angles, or has holes, the center of mass can be far from the middle of the object. Two things come into factor when determining the center of mass of an object. Weight and distance. Obviously, if one side of an object has more mass than the other, the center of mass will be on the heavier side. But, distance plays a role, too. If two sides of an object have the same mass, but one is farther from the middle, the center of mass will be on the side that has farther mass. Multiplying both of these factors together gives the moment of an object. Dividing the moment by the overall mass gives the location of the center of mass.   The reason I chose my shape is to mimic how those toy balancing birds work. The toy is a model bird with its wings outstretched. The ...